Behind

    • Level 1 Minion
    • Vampire Minion
    • Medium Natural Humanoid(Undead)
    • XP 25
    • Initiative +3
    • Senses Perception +10; low-light vision
    • Fear room; all enemies within aura take -3 to all modifiers
    • HP 1; a missed attack never damages a minion.
    • AC 16; Fortitude 12, Reflex 14, Will 11
    • Immunities disease, poison, narcotics, and cold
    • Speed 8
    • Action points3
    • Bite (standard; at-will)  •  Close
    • +2 vs. reflex; 1d8 -1 damage.
    • Flash Step (Minor; at-will)
    • Teleport within 5 squares of current location. Enemies do not make opportunity attacks.
    • Slumber Hymn (standard; at-will)  •  Basic Ranged
    • Range 10
      Hit:+12 vs. Con; 1d4
      Effect:all enemies within range are stunned
    • Align. Evil
    • Lang. Primordial, Common, Deep Speech
    • Skills
    • Str 14 (+2)
    • Dex 12 (+1)
    • Wis 8 (—1)
    • Con 17 (+3)
    • Int 13 (+1)
    • Cha 8 (—1)
    • Equipment —-
    • Description A human bitten by a Vampire and turned into a minion.
    • Tactics A Vampire Slave will use Slumber Hymn and then bite nearest foe.
    • Created with DungeonMastering.com’s DM Tools

After a time period of walking the group will find them a small town. This is the town you ran from as the monsters came in.

Closer they group get the higher chance that they will be attacked. Each round the attack goes double the amount of remaining monsters show up.

fight vamp minions

Behind

Mystery at Anderon disopate