Combat encounter set the tone easy

Campagin begins with the group running along a path between two forests.

    • Level 1 Minion
    • Vampire Minion
    • Medium Natural Humanoid(Undead)
    • XP 25
    • Initiative +3
    • Senses Perception +10; low-light vision
    • Fear room; all enemies within aura take -3 to all modifiers
    • HP 1; a missed attack never damages a minion.
    • AC 16; Fortitude 12, Reflex 14, Will 11
    • Immunities disease, poison, narcotics, and cold
    • Speed 8
    • Action points3
    • Bite (standard; at-will)  •  Close
    • +2 vs. reflex; 1d8 -1 damage.
    • Flash Step (Minor; at-will)
    • Teleport within 5 squares of current location. Enemies do not make opportunity attacks.
    • Slumber Hymn (standard; at-will)  •  Basic Ranged
    • Range 10
      Hit:+12 vs. Con; 1d4
      Effect:all enemies within range are stunned
    • Align. Evil
    • Lang. Primordial, Common, Deep Speech
    • Skills
    • Str 14 (+2)
    • Dex 12 (+1)
    • Wis 8 (—1)
    • Con 17 (+3)
    • Int 13 (+1)
    • Cha 8 (—1)
    • Equipment —-
    • Description A human bitten by a Vampire and turned into a minion.
    • Tactics A Vampire Slave will use Slumber Hymn and then bite nearest foe.
    • Created with DungeonMastering.com’s DM Tools

After the Minion is dealt with.

What are they running from.

You’re on a flattened out hill between two forests.

Ahead

Behind

Forest Really dense forest.

Combat encounter set the tone easy

Mystery at Anderon disopate