Forest

As the party gets closer to the forest they slowly hear a crackly sound as they get closer it will get louder and louder the closer they get. They will have to roll saving throws if they enter the forest and each turn after that until they leave.

The forst at this point seems to dense to try and go throw.

    • Level 5 Controller
    • Vine Horror
    • Medium natural humanoid (plant)
    • XP 200
    • Initiative +7
    • Senses Perception +9; blindsight 10
    • HP 67; Bloodied 33
    • AC 19; Fortitude 17, Reflex 18, Will 15
    • Speed 6 (forest walk, swamp walk), swim 6
    • Claw (standard; at-will)
    • 8 vs AC; 1d84 damage
    • Vicious Vines (standard; encounter)
    • Close burst 5; target ennemies; +10 vs Reflex; the target is restrained and takes ongoing damage 10 (save ends both) as magical vines spring out of the ground and crudh it.
    • Malleability
    • The vine horror can compress its body enough to aqueeze through a 1 inch wide crack
    • Align. Evil
    • Lang. Common, elven
    • Skills Stealth +12
    • Str 18 (+6)
    • Dex 21 (+7)
    • Wis 14 (+4)
    • Con 19 (+6)
    • Int 9 (+1)
    • Cha 10 (+2)
    • Equipment —-
    • Created with DungeonMastering.com’s DM Tools

Fight one sound fades when they defeat it slowly the sounds comes again.

Combat encounter set the tone easy

Forest

Mystery at Anderon disopate